13 pockets, numbers 0 to 12. Mini Roulette fits the whole game onto a small roulette wheel: a straight-up pays 11 to 1, red and black alternate round the rim, and when the ball lands on 0 every bet that missed gives back half. Tap PLAY NOW above for 1,000 free play-money credits. No signup, no download.
Mini Roulette is the 13-number version of roulette: one green 0 and the numbers 1 to 12, instead of the 37 pockets of European Roulette. With fewer numbers everything comes round faster. A single number hits about once every 13 spins rather than once every 37, and the payouts shrink to match, so a straight-up pays 11 to 1 instead of 35 to 1. This free online Mini Roulette follows the standard rules most Mini Roulette games use, including the half-back on zero, and every number on this page is checked against the game's own rules.
It is a quick game to learn and a good one for trying out number bets, because a straight-up lands almost three times as often as on a 37-pocket wheel. The table also keeps the full set of inside bets (splits, streets, corners and the first four), so everything you practise here works on the big table too.
Table controls
UNDO removes your last chip. CLEAR removes every chip on the table. REBET places your previous round's bets again. SPIN starts the round. Every spin is started by you.
AUTO mode
Tap AUTO to turn on auto-rebet: after each spin settles, your last bets go back on the table by themselves, so you only press SPIN to play the same pattern again. SPIN is never pressed for you. Tap AUTO again to go back to placing chips by hand.
Going clockwise from the green 0, the pockets of the Mini Roulette wheel run:
Red and black alternate all the way round, because the colours follow one simple rule: the red numbers are the odd ones (1, 3, 5, 7, 9, 11) and the black numbers are the even ones (2, 4, 6, 8, 10, 12). The 0 sits between the red 5 and the black 4. On a European wheel red and odd only overlap in part. Here they are the same six numbers, which matters when you bet (see the tips below).
The betting table is a shrunken copy of the big one. The 0 is on the left, followed by four streets of three numbers. Each row of four numbers ends in a 2 to 1 box for the column bet, and the six even-money boxes sit underneath:
The Mini Roulette table: 13 numbers, three column boxes and six outside boxes.
The Mini Roulette table has 58 different bets. Every payout follows one rule: a bet on n numbers pays 12 ÷ n − 1 to 1. A six-number bet pays 12 ÷ 6 − 1 = 1 to 1, a four-number bet 2 to 1, a single number 11 to 1. If the ball could never land on 0, every one of those bets would be exactly fair. The 0 is where the house edge comes from.
| Bet | Numbers covered | Bets of this kind | Pays | Win chance |
|---|---|---|---|---|
| Straight up | Any one number, 0 to 12 | 13 | 11 to 1 | 7.69% |
| Split | Two side by side, including 0/1, 0/2 and 0/3 | 20 | 5 to 1 | 15.38% |
| Street | 1-2-3, 4-5-6, 7-8-9 or 10-11-12 | 4 | 3 to 1 | 23.08% |
| Trio | 0-1-2 or 0-2-3 | 2 | 3 to 1 | 23.08% |
| Corner | Four in a square, e.g. 1-2-4-5 | 6 | 2 to 1 | 30.77% |
| First four | 0-1-2-3 | 1 | 2 to 1 | 30.77% |
| Column | A row of four, e.g. 1-4-7-10 | 3 | 2 to 1 | 30.77% |
| Six line | 1–6, 4–9 or 7–12 | 3 | 1 to 1 | 46.15% |
| Red / Black | Six numbers each | 2 | 1 to 1 | 46.15% |
| Odd / Even | Six numbers each | 2 | 1 to 1 | 46.15% |
| 1-6 / 7-12 | The low or the high half | 2 | 1 to 1 | 46.15% |
A few things differ from the big table. There are no dozens, 1-6 and 7-12 take the place of 1-18 and 19-36, and each column covers only four numbers. A Mini column still pays 2 to 1, but on a 30.77% chance, where a 12-number European column pays 2 to 1 on 32.43%.
Mini Roulette has its own take on the French La Partage rule, and it goes further: it covers inside bets too. When the ball lands on 0:
A bet that misses zero
You lose half the stake instead of all of it. A 10-credit straight-up on 7, a corner or a column gets the same 5 back.
A bet that covers zero
The split wins in the normal way: 50 credits of winnings plus the 10-credit stake.
Rule pages do not all agree here. The Wizard of Odds analysis of Mini Roulette describes the half-back on every bet that does not cover 0, and that is the version this table plays. Many other rule pages mention it only for the even-money bets. Because stakes are halved, a 0 can leave half a credit in your balance: 5 credits on Black return 2.5.
Because of the half-back, the house edge in Mini Roulette comes down to one question: does your bet include the 0?
Here is the math. Put 1 credit on Red. It wins in 6 of the 13 pockets and returns 2 credits, loses in 6 and returns nothing, and on the 0 returns half a credit. The average return is (6 × 2 + 0.5) ÷ 13 = 12.5 ÷ 13 = 0.9615 credits, an edge of 3.85%, or exactly 1 in 26. A straight-up on 7 works out the same: (1 × 12 + 0.5) ÷ 13 = 0.9615. A straight-up on 0 has no half-back to fall back on: 12 ÷ 13 = 0.9231, an edge of 7.69%, or 1 in 13.
| Bet group | Includes | Average return | House edge |
|---|---|---|---|
| Leaves 0 out | Red/Black, Odd/Even, 1-6/7-12, six lines, columns, corners, streets, and splits and straight-ups on 1–12 | 96.15% | 3.85% |
| Includes 0 | Straight-up 0, splits 0/1, 0/2 and 0/3, trios 0-1-2 and 0-2-3, first four | 92.31% | 7.69% |
In credits: over 1,000 credits wagered on bets without 0 you can expect to lose about 38.5 on average, and about 76.9 on bets that include 0. A short session swings far more than that either way. The edge is a long-run average, not a forecast for the next ten spins.
| Feature | Mini | European | American |
|---|---|---|---|
| Pockets | 13 (0–12) | 37 (0–36) | 38 (0, 00, 1–36) |
| Straight-up pays | 11 to 1 | 35 to 1 | 35 to 1 |
| Straight-up win chance | 1 in 13 (7.69%) | 1 in 37 (2.70%) | 1 in 38 (2.63%) |
| Red/Black win chance | 46.15% | 48.65% | 47.37% |
| House edge | 3.85% without 0, 7.69% with 0 | 2.70% on every bet | 5.26% (7.89% on the five-number bet) |
| When the ball hits 0 | Half back on every bet that misses | Outside bets lose | Outside bets lose on 0 and 00 |
| Dozens, 1-18 / 19-36 | No (1-6 / 7-12 instead) | Yes | Yes |
| Average loss per 1,000 credits on Red | ≈ 38.5 | ≈ 27.0 | ≈ 52.6 |
If you want the lowest edge, our European Roulette table is 2.70% on every bet, and French Roulette brings even-money bets down to 1.35% with La Partage. The extra 00 on American Roulette pushes it to 5.26%. Mini Roulette sits in between: its bets without 0 cost less than any American bet, while its bets with 0 cost nearly as much as the American five-number bet (7.89%), the worst bet on our other tables. What Mini gives you instead is speed and simplicity: 13 numbers to learn, a straight-up that lands about once in 13 spins, and a table you can take in at a glance.
This Mini Roulette is a free game for fun. It runs on play-money credits that cannot be cashed out, and there is nothing to deposit and nothing to win in real money.
Mini Roulette is a small version of roulette with 13 pockets instead of 37: the numbers 1 to 12 plus a green 0. Red and black alternate around the wheel, every payout is scaled down to the smaller wheel, and a single number pays 11 to 1. Our table follows the standard rules that most Mini Roulette games use.
A straight-up number pays 11 to 1, a split 5 to 1, a street or trio 3 to 1, and a corner, the first four (0-1-2-3) or a column 2 to 1. A six line and every outside bet (Red/Black, Odd/Even, 1-6/7-12) pay 1 to 1. One rule covers them all: a bet on n numbers pays 12 ÷ n − 1 to 1.
Bets that cover 0 are paid as normal, and every bet that does not cover 0 gives back half its stake instead of losing all of it. That counts for inside bets as well as outside bets: 10 credits on Red returns 5, and so do 10 credits on a straight-up 7.
3.85% (1 in 26) on any bet that leaves 0 out, and 7.69% (1 in 13) on any bet that includes 0: a straight-up 0, the 0/1, 0/2 and 0/3 splits, both trios and the first four. For comparison, European Roulette is 2.70% on every bet and American Roulette 5.26%.
Yes. The six red numbers are 1, 3, 5, 7, 9 and 11, which are exactly the odd numbers, and the six black numbers are the even ones. Red always wins or loses together with Odd, and Black with Even, so a chip on Red plus a chip on Odd is just a double bet on the same six numbers.
It is free and uses play-money credits only. You start with 1,000 credits, your balance is saved in your browser, and a one-tap recharge refills it if it runs out. Credits have no cash value and can never be cashed out, so there is no real money to win or lose.
Disclaimer: Virtual credits have no real-world monetary value. For entertainment only.
📖 Play European Roulette (37 pockets, 2.70% edge on every bet)
📖 Try French Roulette with La Partage (1.35% edge on even-money bets)
📖 Try American Roulette (38 pockets, 0/00 wheel)
📖 Read our full Roulette for Fun guide — all bet types, odds, and strategy tips
📖 Roulette Odds, Payouts & Strategy — The Complete Cheat Sheet